![]() ![]() If you take an existing mod’s file, make sure you delete the steam key in SteamKey_Str. You can either create an xml file with the content below (and your changes to it), or copy the file from another mod and then modify that file accordingly. ![]() – Your name under auther (yes, it’s “auther”, not a typo in this guide) The AModConfig.xml carries the metadata of the mod, so for example it’s name.īelow is what the file needs to contain, where you just need to fill in the following parts yourself: We’ll go through these step by step, but here is what the contents of your MyMods\YourModName folder should look like in the end: 2. A “zipConfig” folder which will include the modified xml files which will actually be modifying the game PreviewIcon.png which will show up as the picture in the Steam Workshopģ. AModConfig.xml with some basic data about the mod, like title and descriptionĢ. In that folder, your mod will need 3 basic components:ġ. Substituting “YourModName” with the actual name of your mod. Then, create a folder for your mod with the name of your mod so that the structure will be \MyMods\YourModName Settlement Survival\Settlement Survival_Data\MyMods Now, you will need to make a new folder called “MyMods” in the following location: To get started, go to your Settlement Survival folder which you can do by going to your game library, opening the properties of the game, and under “local files” click on “browse”. It will detect that you’re dealing with xml files and for example mark comments accordingly, which you can ignore when editing the files. I’d recommend using Notepad to edit files. Still, you can change a number of things doing that. That means that you can change values or text, but you can’t code in completely new game mechanics. Modding Settlement Survival is not completely straight forward, but with a few hints it is pretty easy.Īt the time of writing (), only basic xml editing is supported. 6 Enabling, testing and publishing the mod. ![]()
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